Table of Contents
Hello Hogwarts Students!
You’ll find the accessibility features available to Hogwarts Legacy players listed below.
Narration for menu items is available in all supported languages.
All players are initially guided towards the Text-to-Speech feature on the first launch, allowing for the most complete customization of their experience from the start. The volume and voice of the menu reader narration can also be customized.
Colorblind pre-set modes edit most user interface (UI) and most heads-up display (HUD) elements that might not be accessible to all in their original colors for players that may need them to be tailored to Protanopia (Red-Green), Deuteranopia (Red-Green), or Tritanopia (Yellow-Blue).
Brightness can be adjusted at any time.
Motion Blur, chromatic aberration, depth of field, and film grain can be toggled on and off.
An option is offered to scale the majority of in-game text to a larger, easier-to-read, size.
High Contrast Text
An option that sets the background of text to pure black or white, depending on the screen, to be easier to read.
High Contrast Gameplay
Turns gameplay environment to grayscale with key elements such as enemies, allies, and elements to high contrast colors.
Players can set the camera shake intensity from 100% to 0%.
Screen Magnifier Compatibility
Players can use PlayStation Zoom and Xbox Magnifier whenever needed.
- PlayStation Support - Accessibility Features - PlayStation Zoom
- Xbox Support - How to Use Magnifier on your Xbox console
Separate Volume Controls
Individual controls are available to the players to configure:
- Sound Effects
Text-to-Speech volume can be customized under the accessibility tab.
Subtitles are turned on by default, Speaker indicators are tied to important characters lines. Subtitle size scales with UI text adjustments.
The game supports Spatial Audio for varying speaker setups.
Key sound effects can be visually displayed on a wheel around the Avatar during gameplay to assist players who might be d/Deaf or hard of hearing. A Legend is available for the icons displayed under "Audio Visualizer Icon Key" in Accessibility Options. The Icon size and transparency can be customized.
Aiming can be alternated between hold and toggle.
Camera axis can be inverted independently. Flight controls for broom flight can also be inverted.
Sticks functionality can be swapped, with the default being the Left Stick for movement and the Right Stick for camera controls while aiming.
The sensitivity of the cursor, aiming and camera can be adjusted independently. Camera and Aiming accelerations can be tweaked, as well as Camera Deadzone.
Follow Camera Speed
The speed at which the camera turns to face the direction in which the avatar is going can be tweaked
PlayStation®5 Exclusive – Motion Sensor Function
Allows the player to use the gyro functionality of the DualSense™ controller to control flight while on a broom or mount.
Four difficulty options are available to the player, affecting both combat and puzzle difficulty. At the Story difficulty, spell learning minigames requiring precise movement cannot fail, and puzzles will not be time sensitive. Difficulty can be changed at any time during normal gameplay.
Tutorials during the First Time User Experience introduce players to the different mechanics of Hogwarts Legacy. Most tutorials remain on screen until dismissed by player Input.
Objective Reminders and Guidance
Quests are organized in the menu in different sub-categories. The player can be guided to those objectives with in-gameplay, lore-friendly guidance. Minimap is always displayed, with the trail to the next tracked objective visible while on foot.
All settings are accompanied by tooltips to inform the player of what is affected.
Autosaving and Manual Saves
Hogwarts Legacy includes an autosave feature, which saves progress at key moments during gameplay. Players can create save files as well.
Accessibility (aka: a11y) means avoiding and correcting any unnecessary friction or barriers that prevent people with a range of impairments from enjoying games. We believe games are for everyone and strive to create and maintain accessible titles for all our players.
This includes problems related to any form of impairment: visual, motor, auditory, cognitive, or other. As well as any issues related to accessibility legislation such as the FCC’s CVAA (21st Century Communications and Video Accessibility Act).